Black, White and Red - Aztez
I have
played many side-scrolling games and some beat em’ up games, I have seen
turn-based games, but I have never heard, seen or played a game with all of
these in one. I wouldn’t have fathomed how a merger of so many genres would
work out, until I came across Aztez.
Its 15th
century in the Valley of Mexico and Aztec civilization is flourishing. You take
on the role to expand your presence as Aztez warriors, defending your clan and
surviving through famines, droughts, robbers, Spanish invaders to name a few.
As you move forward with your game capturing neutral cities, different and
often far placed cities start to go in a dissent and spreads after each turn
unless you stop them in some way. Eventually invaders start to appear and try
to claim your capital city. Your goal is to survive, successfully protecting
your empire. You lose if all of your warriors die or if your capital city is
claimed by the enemy.
Aztez is a terrific concoction of turn-based
strategy and side scrolling beat em’ up/hack and slash genres, one
complementing the other. Being in charge of your empire, you get to take an
action every turn depending on the number of Aztez warriors you have. Randomly generated missions occur each
round with different goals be it killing enemies or earning resources in a
festival. Each mission grants you either resources or some item cards of
varying significance to be used to your advantage in achieving a goal be it gaining
warriors, neutralizing cities or simply expanding your empire. You can also buy
certain item cards at the expense of resources for extra help. I don’t have
much experience playing turn-based games but this one took me quite a bit of
time to understand only because there was no tutorial or help provided on how to
go about the game. This game doesn’t make the reason behind the goal apparent
to the player. All I knew was that it is Mexico in 15th century and
I have to fight enemies but no clue as to why or what. I was randomly selecting
missions and just completing them not know how many chance do I have, what
mission to go for first, what exactly to do or why for that matter. It was
after two game losses that I finally came around on how the game functions. The
unlocked weapons remain in the next game though you have to choose one to start
and so going past the initial barriers is a breeze, if you choose a powerful
weapon. I had no knowledge of Aztec empire and this game does not cater to such
audience. There is a guide provided but it doesn’t come close, even remotely in
experience a good narrative provides. Developers have put a lot of effort in
research but according to me they failed to communicate effectively. Complex
names, bizarre rituals without an adjoining story failed to create any sort of
immersion for me. It wasn’t until the third time that I could connect the dots
and past experiences to apply effective strategy in this element of the game
and only then I found it intriguing.
The other
aspect of this game is a sheer delight, after the steep learning curve of
course. In a 2D plane, you start with a sword and a shield conquering neutral
cities or fighting enemies to neutralize or free cities. With the default
weapon as the sword, you unlock 8 others like knife, spear, club to name a few
by completing specific tasks. The combat system of this game is its USP. It is
deep and effective to say the least. It is very easy to juggle enemies,
chaining attacks of the same or different weapons forming combos in thin air
and on the solid ground. Each weapon has unique set of moves and while button
mashing will get you some distance, thought-out key combinations will make each
fight a satiating experience. There are plenty of distinctive enemy types providing
a constant gradual increase in difficulty. Certain attacks can be only blocked or
parried while others strictly need avoidance. If I hadn’t played the training
first I wouldn’t have realised what are the meaning of different visual aids above
each enemy before they attack mean. Red naturally means attack but yellow and
orange!? The combat system is on fleek, however, I had problems with shielding.
It didn’t feel responsive enough and when you have grabbed an enemy giving him
a piece of your mind, you are vulnerable to attacks from his companions. I also
felt that the key mapping was pretty bad on the keyboard and took some time in
getting used to but you can obviously change accordingly. When opponent’s
health is over, he enters into a groggy state, here the player has the option
to sacrifice him to the Gods which will release a fountain of blood. Blood in
this game is significant in the sense it can be absorbed to increase health and
fill up a blood vial. When this vial is filled, you can perform a God attack
and depending on which God you have selected, they benefit you in a number of
ways. There are varied types and abilities of God, like damaging, healing or
slowing down time for the warrior. You get cosmetic sets as well to customise
your warrior to a certain degree. There is an Arena mode where you get to
battle one after the other without having to delve into the strategic aspect
however the reverse is not applicable. There isn’t an only turn-based mode and
that seems fair considering the crutch of this game are its bouts. Filled with
content, in-depth combat to explore and with ascending challenges, Aztez stands out in this genre of videogames.
Now the
style of the game is something I haven’t seen before in a lot of games. The
entire game is in black (for your warrior), grey (for the enemies) and blood
red (for well, blood). It looks stunning and surprisingly sufficient. Your
warrior and his actions are always clearly perceptible even between hordes of
enemies. Every hit to self or others spills blood which stands out in this
background of black and white. All battles take place in sort of arenas with
people cheering in the background. The turn-based part of the game has an
isometric board consisting of hexagons with well-connected cities. It has the
default visual cues : red and orange for bad, green for good. The system is
pretty compact and does a good job of familiarizing the player of these basic
things with one-line descriptions. Team
Colorblind have done a tremendous job to make the game look and feel
splendid.
The audio
of this game does not disappoint. The music is versatile changing according to
the situation your empire is in. Drought, rain, invasions, all have a different
ring to it. I found it quite catchy and never got tired of it even after three
gameovers now (noob). Sound effects are quite responsive and apt for respective
actions blending well with the brutal brawler theme of the game.
Aztez scores brownie points in the genres it partakes,
successfully sustaining their excitement. It’s a cohesive world, fulfilling players
expectation in terms of gameplay but falling short in providing a narrative or acquaintance
to the game. Despite its shortcomings, it delivers and offers good hours to get
lost into. It is a respectable game for people to try and definitely leaves an
impact. It gets a firm 8 out of 10.
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